

The artstyle is undoubtedly beautiful, and that gets all the appreciation it deserves. It has some of the best presentation and atmosphere in any game, period.

And what the game does well is more than enough to make up for these excusable flaws. The game has many flaws but none of them are crippling. The divine beasts and blights are disappointing compared to past dungeons/bosses, but the shrines and overworld bosses serve as replacements that fit better in the open world context. The combat has severe flaws but all of its core aspects are still fun and control well. The story is lacking but it has a cool premise and isn't that important to the gameplay. The thing is, none of those really matter, because they aren't bad enough that they ruin the things that are good about the game. The combat has issues like the weapon breaking system and very imbalanced late game scaling, the story is lacking and told in a boring way, the dungeons and bosses are disappointing, the materials you get are generally not that useful, etc. It has many issues which people who are very critical of it are quick to point out. The combat has issues like the weapon breaking system and very imbalanced late game scaling, the story is lacking and told in a boring way, the dungeons and bosses are disappointing, the materials you get are generally This game is far from perfect but it is still one of the best games I have ever played. This game is far from perfect but it is still one of the best games I have ever played.
